Chancla Fury Wiki Play

Boss Buffs

Defeating a boss or mini boss pauses cleanup and offers 3 boss-buff picks.

Spirits hover above the player and attack from up to 560px away:

SpiritRhythmDamageNotes
Fire Chancla Spiritevery 1.15s50% player damageShoots flaming chanclas at the nearest enemy for 50% player damage and ignites them.
Ice Chancla Spiritevery 1.25s50% player damageHits for 50% player damage and applies the existing freeze slow as frost damage.
Thunder Chancla Spiritevery 1.6s50% -> 40% -> 30% -> 20% -> 10%Chains 50%, 40%, 30%, 20%, then 10% electric damage and can stun each target for 1 second.
Wind Chancla Spiritevery 1.35s50% player damageHits one enemy for 50% player damage and splashes nearby enemies for 20% wind damage.
Earth Chancla Spiritevery 1.45s50% player damageHurls a stone chancla for 50% player damage, cracks the target, and shakes nearby enemies with earth damage.
Light Chancla Spiritevery 1.05s50% player damageFires a radiant chancla for 50% player damage that pierces through multiple enemies as light damage.
Poison Chancla Spiritevery 1.3s50% player damageThrows a toxic chancla for 50% player damage and poisons the target with lingering damage.

Souls orbit at 200px, which is 2x the Orbit Blade radius:

SoulOrbitDamageNotes
Fire Chancla Soul200px orbit, hits every 0.38s28% player damageIgnites on contact for 3s at 2.5 DPS.
Ice Chancla Soul200px orbit, hits every 0.38s28% player damageSlows enemies to 55% speed for 1.6s.
Thunder Chancla Soul200px orbit, hits every 0.38s28% player damage25% chance to stun on contact for 1s.
Earth Chancla Soul200px orbit, hits every 0.38s28% player damageFractures enemies for 2.2s; fractured enemies take 15% extra damage.
Light Chancla Soul200px orbit, hits every 0.38s28% player damageRestores 1.5 HP on contact.
Poison Chancla Soul200px orbit, hits every 0.38s28% player damagePoisons on contact for 4s at 2.4 DPS.
UpgradeRequirementEffect
Ascend SpiritsOwn 3 or more spiritsRequires 3 spirits. All chancla spirits awaken and deal double damage. (200% total spirit damage multiplier).
Soul BarrierOwn 3 different soul elementsRequires 3 different souls. Enemies inside your soul ring take steady neutral damage. Ticks every 0.55s for 20% player damage.