Boss Buffs
Defeating a boss or mini boss pauses cleanup and offers 3 boss-buff picks.
Spirits hover above the player and attack from up to 560px away:
| Spirit | Rhythm | Damage | Notes |
|---|---|---|---|
| Fire Chancla Spirit | every 1.15s | 50% player damage | Shoots flaming chanclas at the nearest enemy for 50% player damage and ignites them. |
| Ice Chancla Spirit | every 1.25s | 50% player damage | Hits for 50% player damage and applies the existing freeze slow as frost damage. |
| Thunder Chancla Spirit | every 1.6s | 50% -> 40% -> 30% -> 20% -> 10% | Chains 50%, 40%, 30%, 20%, then 10% electric damage and can stun each target for 1 second. |
| Wind Chancla Spirit | every 1.35s | 50% player damage | Hits one enemy for 50% player damage and splashes nearby enemies for 20% wind damage. |
| Earth Chancla Spirit | every 1.45s | 50% player damage | Hurls a stone chancla for 50% player damage, cracks the target, and shakes nearby enemies with earth damage. |
| Light Chancla Spirit | every 1.05s | 50% player damage | Fires a radiant chancla for 50% player damage that pierces through multiple enemies as light damage. |
| Poison Chancla Spirit | every 1.3s | 50% player damage | Throws a toxic chancla for 50% player damage and poisons the target with lingering damage. |
Souls orbit at 200px, which is 2x the Orbit Blade radius:
| Soul | Orbit | Damage | Notes |
|---|---|---|---|
| Fire Chancla Soul | 200px orbit, hits every 0.38s | 28% player damage | Ignites on contact for 3s at 2.5 DPS. |
| Ice Chancla Soul | 200px orbit, hits every 0.38s | 28% player damage | Slows enemies to 55% speed for 1.6s. |
| Thunder Chancla Soul | 200px orbit, hits every 0.38s | 28% player damage | 25% chance to stun on contact for 1s. |
| Earth Chancla Soul | 200px orbit, hits every 0.38s | 28% player damage | Fractures enemies for 2.2s; fractured enemies take 15% extra damage. |
| Light Chancla Soul | 200px orbit, hits every 0.38s | 28% player damage | Restores 1.5 HP on contact. |
| Poison Chancla Soul | 200px orbit, hits every 0.38s | 28% player damage | Poisons on contact for 4s at 2.4 DPS. |
| Upgrade | Requirement | Effect |
|---|---|---|
| Ascend Spirits | Own 3 or more spirits | Requires 3 spirits. All chancla spirits awaken and deal double damage. (200% total spirit damage multiplier). |
| Soul Barrier | Own 3 different soul elements | Requires 3 different souls. Enemies inside your soul ring take steady neutral damage. Ticks every 0.55s for 20% player damage. |