Weapons
Every playable character has a unique starter weapon. Unlocking that character also unlocks their signature weapon for future shop pools. Mom starts with Chancla Throw; veteran non-starter weapons such as Orbital Chancla and Rolling Pin remain generally available in LA ZAPATERIA.
| Weapon | Class | Damage | Rhythm | Reach | Unlock | Signature buff | Notes |
|---|---|---|---|---|---|---|---|
| Chancla Throw | ranged signature | 10 | every 0.5s | 170px, +10% per Resole, cap x1.5 | Starter: Mom | Sole Focus: +2% damage and +1% attack speed per level; evolves when both are above Lv10. | Auto-aims the nearest enemy in range; starts short so the player must close distance. +15% damage per Resole. |
| Ricochet Chancla | ranged signature | 8 | every 0.78s | 220px, +8% per Resole, cap x1.45 | Starter: Flip-Flop Wizard | Bounce Geometry: +2% damage and +1% attack speed per level; evolves when both are above Lv10. | Built-in bounce projectile: starts at 3 targets and grows to 6. +14% damage per Resole. |
| La Lluvia de Casa | ranged signature | 6 | every 2.2s | 390px | Starter: Ladle Sentinel | Storm Bucket: +2% damage and +1% attack speed per level; evolves when both are above Lv10. | Drops 2 lingering damage zones, growing to 5. +15% damage per Resole. |
| Orbital Chancla | melee | 7 | hits every 0.4s | 100px orbit | Always available | Orbit Grease: +2% damage and +1% attack speed per level; evolves when both are above Lv10. | Adds 1 more blade every 3 Resoles, up to 3. +15% damage per Resole. |
| Rolling Pin | melee | 18 | every 1.1s | 95px radius | Always available | Baker's Grip: +2% damage and +1% attack speed per level; evolves when both are above Lv10. | Waits to swing until something steps into range. +15% damage per Resole. |
| Broom Sweep | melee signature | 13 | every 0.85s | 135px | Starter: Mall Ninja Intern | Sweep Tempo: +2% damage and +1% attack speed per level; evolves when both are above Lv10. | Forward arc sweep with built-in knockback. +15% damage per Resole. |
| Thunder Chancla | ranged signature | 15 | every 1.75s | 520px | Starter: Tinfoil Uncle | Static Crown: +2% damage and +1% attack speed per level; evolves when both are above Lv10. | Chains through nearby enemies and can stun for 0.55s. +15% damage per Resole. |
| Lego Trap | melee signature | 14 | every 1.15s | 34px radius | Starter: Disco Doomsday Auntie | Brick Cache: +2% damage and +1% attack speed per level; evolves when both are above Lv10. | Drops an armed trap behind the player that slows and stuns. +15% damage per Resole. |
| Report Card Fan | ranged signature | 7 | every 0.95s | 300px | Starter: Golden Child | Honor Roll: +2% damage and +1% attack speed per level; evolves when both are above Lv10. | Fires a spreading fan of paper shots; Resoles add more cards. +13% damage per Resole. |
| Crown Pulse | melee signature | 13 | every 1.6s | 150px radius | Starter: El Nino Rey | Royal Posture: +2% damage and +1% attack speed per level; evolves when both are above Lv10. | Centered royal pulse that briefly stuns nearby enemies. +15% damage per Resole. |
| Pressure Burst | ranged signature | 8 | every 2.05s | 420px | Starter: Pressure Aunt | Valve Timing: +2% damage and +1% attack speed per level; evolves when both are above Lv10. | Targeted pressure field that ticks repeatedly. +15% damage per Resole. |
| Skillet Wave | ranged signature | 12 | every 1.15s | 280px | Starter: Kitchen Queen | Cast Iron Arm: +2% damage and +1% attack speed per level; evolves when both are above Lv10. | Heavy projectile that splashes on hit. +14% damage per Resole. |
| Karate Combo | melee signature | 10 | every 0.62s | 126px | Starter: Karate Student | Dojo Breath: +2% damage and +1% attack speed per level; evolves when both are above Lv10. | Fast forward combo; Resoles add more strike weight. +13% damage per Resole. |
| Sensei Dash | ranged signature | 16 | every 1.4s | 350px | Starter: Dojo Sensei | Perfect Footwork: +2% damage and +1% attack speed per level; evolves when both are above Lv10. | Long dash-line strike through a lane. +15% damage per Resole. |
| Hall Pass Cross | ranged signature | 9 | every 1.9s | 390px | Starter: Hall Monitor | Laminated Pass: +2% damage and +1% attack speed per level; evolves when both are above Lv10. | Cross-shaped strike at the target that slows enemies. +15% damage per Resole. |
| Principal Bell | ranged signature | 12 | every 1.65s | 390px | Starter: Principal Panic | Assembly Echo: +2% damage and +1% attack speed per level; evolves when both are above Lv10. | Targeted bell pulse with a wide stun. +15% damage per Resole. |
| Grease Bottle | ranged signature | 5 | every 1.9s | 360px | Starter: Frycook Fiend | Slippery Label: +2% damage and +1% attack speed per level; evolves when both are above Lv10. | Lingering grease field that slows enemies. +16% damage per Resole. |
| BBQ Smoke | ranged signature | 7 | every 2s | 360px | Starter: BBQ Baron | Mesquite Rub: +2% damage and +1% attack speed per level; evolves when both are above Lv10. | Lingering smoke field that burns enemies. +15% damage per Resole. |
| Mop Wave | ranged signature | 9 | every 0.9s | 270px | Starter: Dojo Janitor | Wet Floor Sign: +2% damage and +1% attack speed per level; evolves when both are above Lv10. | Piercing water wave that slows enemies. +14% damage per Resole. |
| Belt Whip | melee signature | 15 | every 0.9s | 220px | Starter: Belt Collector | Collector's Knot: +2% damage and +1% attack speed per level; evolves when both are above Lv10. | Whips and pulls a target, then chains to nearby enemies. +15% damage per Resole. |
| Tesla Coil | ranged signature | 8 | every 2.35s | 185px turret range | Starter: Science Fair Shock | Science Ribbon: +2% damage and +1% attack speed per level; evolves when both are above Lv10. | Drops temporary coils that auto-zap enemies. +15% damage per Resole. |
| Detention Desk Drone | melee signature | 9 | hits every 0.45s | 78px drone orbit | Starter: Detention Bot | Desk Wheels: +2% damage and +1% attack speed per level; evolves when both are above Lv10. | Orbiting desk drones chip and slow enemies. +15% damage per Resole. |
| Pastry Spiral | ranged signature | 6 | every 1.4s | 310px | Starter: Pastry Punisher | Sugar Rush: +2% damage and +1% attack speed per level; evolves when both are above Lv10. | Radial pastry volley; Resoles add more projectiles. +14% damage per Resole. |
| Oven Beam | ranged signature | 14 | every 1.8s | 430px | Starter: Oven Oracle | Preheat Dial: +2% damage and +1% attack speed per level; evolves when both are above Lv10. | Burning beam through a target lane. +15% damage per Resole. |
| Cone Barricade | melee signature | 12 | every 1.7s | 28px radius | Starter: Parking Lot Punk | Safety Stripe: +2% damage and +1% attack speed per level; evolves when both are above Lv10. | Places a forward row of cone traps. +15% damage per Resole. |
| Tray Return | melee signature | 11 | every 0.95s | 88px radius | Starter: Food Court Shogun | Cafeteria Spin: +2% damage and +1% attack speed per level; evolves when both are above Lv10. | Spinning returning tray around the player. +15% damage per Resole. |
| Chalk Spirit | ranged signature | 9 | every 1.25s | 430px | Starter: Homeroom Haunt | Dust Whisper: +2% damage and +1% attack speed per level; evolves when both are above Lv10. | Homing chalk shots pierce and slow. +14% damage per Resole. |
| Titan Stomp | melee signature | 22 | every 2.35s | 215px radius | Starter: Chancla Titan | Giant Insoles: +2% damage and +1% attack speed per level; evolves when both are above Lv10. | Huge stomp that stuns, fractures, and knocks back. +15% damage per Resole. |
A Resole is a weapon level upgrade. Weapon damage scales additively by level: base x (1 + weapon scaling x (Resole level - 1)). Weapon upgrade choices and shop upgrades cannot exceed the run's character level cap.
Signature buffs only enter the level-up and shop pools while their matching weapon is owned. If the weapon and its buff are both above Lv10, an evolution offer can merge them into a unique evolved weapon. The merge level is weapon level + buff level and may jump above the current run cap once; further Resoles stay hidden until the run's max character level is higher than the evolved weapon level.