Chancla Fury Wiki Play

Weapons

Every playable character has a unique starter weapon. Unlocking that character also unlocks their signature weapon for future shop pools. Mom starts with Chancla Throw; veteran non-starter weapons such as Orbital Chancla and Rolling Pin remain generally available in LA ZAPATERIA.

WeaponClassDamageRhythmReachUnlockSignature buffNotes
Chancla Throwranged signature10every 0.5s170px, +10% per Resole, cap x1.5Starter: MomSole Focus: +2% damage and +1% attack speed per level; evolves when both are above Lv10.Auto-aims the nearest enemy in range; starts short so the player must close distance. +15% damage per Resole.
Ricochet Chanclaranged signature8every 0.78s220px, +8% per Resole, cap x1.45Starter: Flip-Flop WizardBounce Geometry: +2% damage and +1% attack speed per level; evolves when both are above Lv10.Built-in bounce projectile: starts at 3 targets and grows to 6. +14% damage per Resole.
La Lluvia de Casaranged signature6every 2.2s390pxStarter: Ladle SentinelStorm Bucket: +2% damage and +1% attack speed per level; evolves when both are above Lv10.Drops 2 lingering damage zones, growing to 5. +15% damage per Resole.
Orbital Chanclamelee7hits every 0.4s100px orbitAlways availableOrbit Grease: +2% damage and +1% attack speed per level; evolves when both are above Lv10.Adds 1 more blade every 3 Resoles, up to 3. +15% damage per Resole.
Rolling Pinmelee18every 1.1s95px radiusAlways availableBaker's Grip: +2% damage and +1% attack speed per level; evolves when both are above Lv10.Waits to swing until something steps into range. +15% damage per Resole.
Broom Sweepmelee signature13every 0.85s135pxStarter: Mall Ninja InternSweep Tempo: +2% damage and +1% attack speed per level; evolves when both are above Lv10.Forward arc sweep with built-in knockback. +15% damage per Resole.
Thunder Chanclaranged signature15every 1.75s520pxStarter: Tinfoil UncleStatic Crown: +2% damage and +1% attack speed per level; evolves when both are above Lv10.Chains through nearby enemies and can stun for 0.55s. +15% damage per Resole.
Lego Trapmelee signature14every 1.15s34px radiusStarter: Disco Doomsday AuntieBrick Cache: +2% damage and +1% attack speed per level; evolves when both are above Lv10.Drops an armed trap behind the player that slows and stuns. +15% damage per Resole.
Report Card Fanranged signature7every 0.95s300pxStarter: Golden ChildHonor Roll: +2% damage and +1% attack speed per level; evolves when both are above Lv10.Fires a spreading fan of paper shots; Resoles add more cards. +13% damage per Resole.
Crown Pulsemelee signature13every 1.6s150px radiusStarter: El Nino ReyRoyal Posture: +2% damage and +1% attack speed per level; evolves when both are above Lv10.Centered royal pulse that briefly stuns nearby enemies. +15% damage per Resole.
Pressure Burstranged signature8every 2.05s420pxStarter: Pressure AuntValve Timing: +2% damage and +1% attack speed per level; evolves when both are above Lv10.Targeted pressure field that ticks repeatedly. +15% damage per Resole.
Skillet Waveranged signature12every 1.15s280pxStarter: Kitchen QueenCast Iron Arm: +2% damage and +1% attack speed per level; evolves when both are above Lv10.Heavy projectile that splashes on hit. +14% damage per Resole.
Karate Combomelee signature10every 0.62s126pxStarter: Karate StudentDojo Breath: +2% damage and +1% attack speed per level; evolves when both are above Lv10.Fast forward combo; Resoles add more strike weight. +13% damage per Resole.
Sensei Dashranged signature16every 1.4s350pxStarter: Dojo SenseiPerfect Footwork: +2% damage and +1% attack speed per level; evolves when both are above Lv10.Long dash-line strike through a lane. +15% damage per Resole.
Hall Pass Crossranged signature9every 1.9s390pxStarter: Hall MonitorLaminated Pass: +2% damage and +1% attack speed per level; evolves when both are above Lv10.Cross-shaped strike at the target that slows enemies. +15% damage per Resole.
Principal Bellranged signature12every 1.65s390pxStarter: Principal PanicAssembly Echo: +2% damage and +1% attack speed per level; evolves when both are above Lv10.Targeted bell pulse with a wide stun. +15% damage per Resole.
Grease Bottleranged signature5every 1.9s360pxStarter: Frycook FiendSlippery Label: +2% damage and +1% attack speed per level; evolves when both are above Lv10.Lingering grease field that slows enemies. +16% damage per Resole.
BBQ Smokeranged signature7every 2s360pxStarter: BBQ BaronMesquite Rub: +2% damage and +1% attack speed per level; evolves when both are above Lv10.Lingering smoke field that burns enemies. +15% damage per Resole.
Mop Waveranged signature9every 0.9s270pxStarter: Dojo JanitorWet Floor Sign: +2% damage and +1% attack speed per level; evolves when both are above Lv10.Piercing water wave that slows enemies. +14% damage per Resole.
Belt Whipmelee signature15every 0.9s220pxStarter: Belt CollectorCollector's Knot: +2% damage and +1% attack speed per level; evolves when both are above Lv10.Whips and pulls a target, then chains to nearby enemies. +15% damage per Resole.
Tesla Coilranged signature8every 2.35s185px turret rangeStarter: Science Fair ShockScience Ribbon: +2% damage and +1% attack speed per level; evolves when both are above Lv10.Drops temporary coils that auto-zap enemies. +15% damage per Resole.
Detention Desk Dronemelee signature9hits every 0.45s78px drone orbitStarter: Detention BotDesk Wheels: +2% damage and +1% attack speed per level; evolves when both are above Lv10.Orbiting desk drones chip and slow enemies. +15% damage per Resole.
Pastry Spiralranged signature6every 1.4s310pxStarter: Pastry PunisherSugar Rush: +2% damage and +1% attack speed per level; evolves when both are above Lv10.Radial pastry volley; Resoles add more projectiles. +14% damage per Resole.
Oven Beamranged signature14every 1.8s430pxStarter: Oven OraclePreheat Dial: +2% damage and +1% attack speed per level; evolves when both are above Lv10.Burning beam through a target lane. +15% damage per Resole.
Cone Barricademelee signature12every 1.7s28px radiusStarter: Parking Lot PunkSafety Stripe: +2% damage and +1% attack speed per level; evolves when both are above Lv10.Places a forward row of cone traps. +15% damage per Resole.
Tray Returnmelee signature11every 0.95s88px radiusStarter: Food Court ShogunCafeteria Spin: +2% damage and +1% attack speed per level; evolves when both are above Lv10.Spinning returning tray around the player. +15% damage per Resole.
Chalk Spiritranged signature9every 1.25s430pxStarter: Homeroom HauntDust Whisper: +2% damage and +1% attack speed per level; evolves when both are above Lv10.Homing chalk shots pierce and slow. +14% damage per Resole.
Titan Stompmelee signature22every 2.35s215px radiusStarter: Chancla TitanGiant Insoles: +2% damage and +1% attack speed per level; evolves when both are above Lv10.Huge stomp that stuns, fractures, and knocks back. +15% damage per Resole.

A Resole is a weapon level upgrade. Weapon damage scales additively by level: base x (1 + weapon scaling x (Resole level - 1)). Weapon upgrade choices and shop upgrades cannot exceed the run's character level cap.

Signature buffs only enter the level-up and shop pools while their matching weapon is owned. If the weapon and its buff are both above Lv10, an evolution offer can merge them into a unique evolved weapon. The merge level is weapon level + buff level and may jump above the current run cap once; further Resoles stay hidden until the run's max character level is higher than the evolved weapon level.