Testing Mode
| Rule | Value |
|---|---|
| Entry | TEST button at the top-right of the title/account screen. |
| Persistence | Setup saves in localStorage as vertex.testingSetup. |
| Starting stage | 1-999, with the real timer and the real stage HP/contact scaling. |
| Weapons | Slot 1 stays the real starter weapon. Extra slots follow the real evolution caps (max 5). Weapon levels: 1-30. |
| Stats | Uses the real stat list from config, including the real life-steal cap. |
| Enemies | Choose 0-60 of each real enemy type. Spawning still uses the real enemy factory and stage multipliers. |
| Spawn controls | Disable natural wave spawns and optionally respawn the selected batch every 5 seconds. |
| Exit flow | CANCEL closes the panel. EXIT TEST leaves testing mode and returns to the game init/account screen. |
| Score impact | Testing runs do not submit ladder scores or account EXP. |
The panel is config-driven. It does not invent fake weapons, enemies, or tuning paths.